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(If you are looking for the Super Weapon general please go here)

Unlike in vanilla Zero Hour, all the Super Weapons in ShockWave have been completely revamped, and almost every General has their own unique Super Weapon as opposed to using the same Super Weapon of their faction. They all have special statistics and different abilities, while the three main factions retain the original core super weapons: the SCUD Storm, the Particle Cannon and the Nuclear Missile.

USA Super Weapons[]

The United States of America still uses the less destructive, but highly precise Particle-based technology and they have improved it for different uses. The only exception is the Armor General, General Ironside.

GLA Super Weapons[]

The GLA continue to use their powerful, chemical-laden ballistic missiles to attack the enemy, and each General has personalised this power to their own preferences.

Chinese Super Weapons[]

China still makes full use their tactical nuclear arsenal to its full power to decimate their opponents, as only one General has opted to not use nuclear weaponry for a cleaner; some may say more devastating power. The nuclear weapons of China are considered the most dangerous on the battlefield

  • Vanilla China: Nuclear Missile, 6:00 cooldown time
  • Infantry General Fai: Nuclear Missile, 6:00 cooldown time
  • Tank General Kwai: Nuclear Missile, 6:00 cooldown time
  • Nuke General Tao: Nuclear Missile, 6:00 cooldown time, stronger, reduced cost
  • Special Weapons General Leang: Earth Shaker, 5:00 cooldown time
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